
How is this a problem? Perhaps it's a rut, like a regularly released sports franchise that struggles to improve or to offer anything new.

Now, I can download a Worms game onto my phone, summoning it from the air as I sit on a couch waiting to speak to the development team. The bulky boxed copies of Amiga games in their offices are a strange reminder of how much has changed over the years. Team 17 are among the last of the once-thriving North West development scene, which once included Ocean, the license factory. It’s odd to think of a franchise that has helped an independent developer to survive two decades of changes in the gaming industry as a problem but the inevitable arrival of another entry in the series will certainly cause eyes to roll. First you have to admit that you have a problem.

How do you solve a problem like Worms? First of all, you work out what the problem is. Unlike the previous release, Clan Wars has been designed specifically for PC and while it’s the multiplayer league system that worms its way into the title, the additions and tweaks to the physics system may be the necessary game changer.

It’s a Worms game because, on the whole, that’s what they do. Last week, I visited Team 17 and was the first outsider to have hands-on experience with their latest game.
